├── TexturePackingSchemes.md ├── README.md ├── LICENSE ├── src/ │ ├── rgba_channel_multiplexing.glsl │ ├── texture_atlas_mapping.glsl │ ├── bit_packing_float.glsl │ ├── adaptive_gpu_packing.glsl ...
This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines. Diffuse, Normal & Mask map ...
This paper deals with the two-dimensional strip packing problem (2D-SPP) with the order/or multi-drop and vertical stability constraints. The existing exact algorithm that solves this problem is not ...
Abstract: A fast and improved scale-invariant feature transform (SIFT) image stitching algorithm is proposed based on texture classification to solve the problem of huge computational complexity. In ...
Abstract: Texture mapping (TM) as a fundamental task in 3-D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is ...
Kubernetes operations and cost management startup CAST AI Group Inc. today announced that it has raised $35 million in new funding and also debuted two new features at KubeCon + CloudNativeCon in ...